• Campaign objectives
Test drive and shakedown the new mechanics
Outline a major campaign/sourcebook that has long been an ambition of the line
Inspire my enthusiasm, creativity and ideas
Have fun gaming with good friends
• Playtesting goals
Test, tweak and shakedown various mechanics
Likely changes and revisions happening between and even within sessions
Gather perspectives and suggestions from game designers I respect
Generate new ideas, solutions and improvements through play and conversation
To that end, speak up - offer suggestions but know they might be stolen!
Post-session analyses?
• Expectations
BP “real world” setting with commensurate interactions and consequences
Real world issues
X-card
Off-limits issues - in or out of character?
Player expectations?
Campaign interests?
• Communications
Blog
Archive of the campaign events
Resource for playtest documents and input
Group Me?
For in-character communication between games
For playtest insights between discussions
How do folks feel about recording sessions?
• Party composition
1st - GenDiver special operators
2nd - Natives villagers
3rd - GEO sponsored mobile extension services
• Character creation
Individual concept
Profile
Attributes
Proficiencies
Traits
Tracks
Ties
Mods
Gear
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